Contest Rules v.2.7.2

If you find an error or want to add something, please let us know. The rules are subject to minor changes.

Registration and acceptance of works

Entries are accepted through the website. 🔗 http://events.retroscene.org. If you have any problems with registration, you can send your work to e-mail: cafedemoparty@gmail.com. The final version of the work for the show can also be handed over to the partyplace, but try to avoid this. In any case, registration at events.retroscene.org is required!

An accompanying file_id.diz file must be added to the archive for the work, in which information about the authors must be reported, according to the following example. ASCII art is welcome.

Nick/Realname: Neo / Thomas Anderson Group: Group of Rebels Full name of work: Nebuchadnezzar Duration: 7 min Contact: whatsap:+555, tlgrm:@neo, fb.me/neo (etc) Compo: Amiga Demo Requirements: Amiga 1200 Show notes: Some text for showing on big screen before entry.

General rules for all competitions

  1. The work must not have been previously published (including social networks and / or other competitions). This rule does not apply to the nominations: Game compo, CAFePARTY 2022 invitations compo, Gravedigger, BBQ compo.
  2. The work (eg graphic work, music track) can be used in the demo/intro exhibited at the same Festival.
  3. Work containing personal insults, pornography, in any way violating the current legislation of the Russian Federation may be disqualified. It is possible that for the general display the work will be edited in an obvious way for the viewer, for example, retouched. No politics!
  4. Remote participation in contests without personal presence at the demoparty is allowed. Prizes are awarded only to participants present at the Festival, or their official representatives (you need to specify the data in the file_id.diz file attached to the work). Diplomas are sent by mail.
  5. All works will undergo a minimum preselection by the organizers. Works that do not pass the preselection will not be shown and will not be published in the results of the demoparty and collections of works. The authors of works that have not passed the preselection will be notified about this immediately after such a decision is made by the organizing committee.
  6. A competition that has not collected 3 works (including as a result of the preselection) can be combined with another similar nomination at the discretion of the organizers, but only with the consent of the authors of the works.
  7. Combined ("Combined") nominations can be divided if they contain enough entries to hold separate competitions.
  8. In all nominations, before showing the competitive work, the title screen will show the data specified by the author in the accompanying text (in the file_id.diz file), such as the technical characteristics of the computer platform, file size and other information.
  9. To resolve disputes, the organizers will try to contact the authors, but cannot guarantee this if the work is submitted too close to the deadline.
  10. In the file_id.diz file, be sure to indicate your contacts for operational communication: Telegram, Discord, WhatsApp, Viber and the like. On the eve and during the days of the Festival, you can be contacted by the organizers to resolve any issues that have arisen.
  11. Acceptance and display of works sent after the deadline is not guaranteed.
  12. All works that participated in the contests will be published on the site scene.org after the demo party (with the exception of commercial developments exhibited in the "Game compo"). Some authors, by separate agreement with the organizers, may be given a delay of 3 months to prepare a public release.
  13. It is necessary to have the author's video recording of the work to control the correctness of its display on our equipment: for example, a link to YouTube / Vimeo. The video must not be made public until the end of the competition (you can use the “unlisted” option (access via link), while the link to such a video must not be publicly distributed, see clause 1).
  14. The organizers reserve the right to make major changes and clarifications to the rules, but no later than 20.10.2022.

Graphic Contests

  1. Each submitted work must have at least four intermediate stages of creation to confirm the uniqueness of the creation by the author. If the stages are recognized by the organizing committee as unconvincing, the work may not pass the preselection.
  2. Attach the materials used to the work as a separate archive and be sure to indicate whether they can be distributed along with the work.
  3. No more than two works from one author in each nomination are allowed.
  4. Works will be shown without the indication of the author. To avoid naming, do not sign your work directly on the picture, otherwise there is a risk that the work will have to be shown with the signature removed.
  5. The display time of one work is 30 seconds.
  6. Animation is not allowed.
  7. In total there are 3 groups of graphic competitions: Modern, Oldschool and mixed. Only “oldschool platforms” participate in Oldschool competitions (see clause 8), in Modern - everything except for “oldschool platforms”, in mixed - any platforms.
  8. List of Oldschool graphics platforms: Atari 2600, Atari XL/XE, ZX Spectrum (and compatible), Timex Computer 2048, Commodore VIC-20, Commodore 64, BK-0010/11m, MSX, PC CGA (320×200/4 colors or 640×200/2 colors), NES, Mattel Intellivision, Sharp MZ-700, Game Boy (1989), Game Boy Color, ATM turbo (standard mode, 640×200 high resolution mode) and some other 8 and 16 -ti-bit, so-called "retro-platforms". If you are in doubt about the platform you have chosen, contactplease contact the organizers to clarify the possibility of participation in the competition. Equipment list, which will be at the party, is constantly replenished. If you can provide your Contact us.
  9. Additional Rules for Oldschool Graphic Contests:
    • The work must be sent in a graphic format of the selected "oldschool-platform", or attach an executable file.
    • You must attach to the archive a copy of the work in PNG format without a signature and in its original resolution, or in the minimum resolution while maintaining pixel proportions (relevant for platforms with rectangular pixels).
    • Teletext is referred to as "oldschool platforms" in the Oldschool textmode graphics contest.
    • The use of software video modes that reduce palette or screen resolution limitations, scrolling macro screens, or border painting are encouraged.

old school pixel art

Competition of completely original works made in any technique and any style within the technical limitations of the chosen retro platform.

  1. It is forbidden to copy, trace, remake or directly redraw someone else's work or part of it.
  2. It is allowed to use any technical means for processing the components of the work.
  3. It is allowed to use only materials of one's own authorship: sketches, photographs or 3d models, etc.

Oldschool Wild Pixel Art

Competition of works made in any technique and any style within the technical limitations of the chosen retro platform.

  1. Copying, quoting, tracing references is allowed.
  2. It is allowed to use any technical means for processing the components of the work.

Modern Pixel Art

Competition of modern pixel art.

  1. Any non-oldschool platform can enter this contest.
  2. It is allowed to use only materials of one's own authorship: sketches, photographs or 3d models, etc.
  3. Maximum 256 colors, resolution up to 1024×1024. PNG file format.

Modern Graphics

Competition of graphic works made in a free style without restrictions. 3D graphics, vector graphics, etc. are allowed. (Hand drawn, Render graphics, Vector graphics, etc).

  1. Any non-oldschool platform can enter this contest. It is allowed to use any technical means for processing the components of the work.
  2. Quoting and copying is allowed (fan art, photobash, matt paint).
  3. For a convenient display of the work, try to do the work in FullHD format - image resolution: 1920 × 1080, file format: JPG with maximum quality or PNG.

Fake Game Screenshot (Combined)

The objective of the contest is to draw a frame from a game that does not exist on any platform.

  1. Any computer platform can take part in the competition.
  2. Any footage from the game is allowed - splash screens, menu screens, gameplay screenshots, etc.
  3. Copying, quoting, tracing references is allowed.

Oldschool Textmode Graphics (Combined)

Competition of graphic works in various text modes ANSI, ASCII, PETSCII, SPECSCII, ATASCII, Teletext graphics.

  1. Only the standard color palette provided by the selected default mode is allowed.
  2. ANSI: 80 horizontal characters, unlimited height.
  3. ASCII: 80 horizontal characters, unlimited height.
  4. PETSCII: 40 horizontal characters, unlimited height.
  5. SPECSCII: 32 horizontal characters, unlimited height.
  6. ATASCII: 40 horizontal characters, unlimited height.
  7. Teletext: Teletext level 1 allowed: 40 horizontal characters.

Realtime ZX 53c Graphics

  1. You can work in the online or offline editor.
  2. Formats participating in the competition:

Attribute graphics ZX Spectrum - 32 x 24, 53 colors. Online editor: http://53c.verve.space/

Stellar mode graphics ZX Spectrum - 64 x 48. Any editor of your choice. For example, online editor: http://irrlichtproject.de/stellarpaint/

Lowres ZX Spectrum gigascreen graphics 64 x 48. Any editor of your choice (for example, Multiartist).

  1. Contest theme «The demoscene brings together».
  2. The time of announcement of the topic of the competition and the deadline for submitting the work are regulated by the schedule.
  3. The stages of manufacture shall be available upon request for the resolution of disputes.
  4. Please note that artwork drawn in the online editors will be shown in native formats for the ZX Spectrum.

Music Competitions

A maximum of two entries per author are allowed. Do not use copyrighted instruments and passages. It is necessary to attach an MP3 version of the track with a bitrate of 256kbps and higher, with ID tags filled in, for all contests except 30 Sec Ringtone Compo - without additional processing, except for 0 dB normalization. Only original works of his own composition, not previously published.

tracked music

  1. The file size is no more than 4 Mb.
  2. Duration no more than 3 minutes.
  3. MOD, S3M, XM, IT, XRNS, Sunvox formats are accepted.
  4. The use of external plugins is not allowed.
  5. Internal effects (Impulse Tracker DMO, Renoise, Sunvox) are allowed.

old school music

  1. AY 3-8910 (YM2149F), Covox, TurboSound, Beeper, SID (6581/8580), Minstrel and other old school platforms. If you are in doubt about the platform you have chosen, contactplease contact the organizers to clarify the possibility of participation in the competition.
  2. The file size is no more than 64 Kb.
  3. Duration no more than 3 minutes.
  4. Both formats of native editors with players and executable files for "oldschool-platforms" are accepted. In the case of executable files in the demo, only audio is output.

30 Sec Ringtone Compo

  1. Only in MP3 or OGG format. The bitrate of the file is not more than 320 Kbps.
  2. Duration no more than 30 seconds.

Realtime music compo (Combined)

Competition of fast music on a given topic. Task: based on the musical fragment provided by the organizers, make a full-fledged track. The fragment will be published on October 21.

  1. Duration no more than 3 minutes.
  2. No more than two works from one author.
  3. There are no restrictions on the tools used.
  4. If your work is written for a platform from the Oldschool Music Compo list, then:
    1. The file size is no more than 64 Kb.
    2. Both formats of native editors with players and executable files for "oldschool-platforms" are accepted. In the case of executable files, only sound is output during the display of works.

Executable Compos

Due to technical features, in order to avoid switching pauses during the Festival, most of the works in this nomination will be shown not from real computers, but in recordings. For platforms featured in equipment list, in those situations where it is possible, our team plans to make recordings on their own from real hardware, in extreme cases - from an emulator. You can also submit your own video recording. Please do not embed the video in the archive with the work - "upload" it to a cloud storage service (Yandex.Disk, Dropbox, Google.Drive, etc.) and send us a link. If you need help recording, Contact us.

One Scene Compo (Combined)

If you're new to the demoscene but want to try your hand, or for some reason can't take part in other demo/intro contests, then this contest is perfect for you!

  1. There should be only one scene in the work. It can be one effect or several effects in one environment, but with one semantic load.
  2. The time limit is 1 minute. After 1 minute, if the action continues, the display of the work stops.
  3. The work can be done on any platform. Be sure to attach a video capture of your work for a guaranteed display opportunity.
  4. In this competition, the performance of the work is evaluated within the allotted time of the show.
  5. You can make the work in code, or use any demo systems and game engines (tool, vvvv, cables.gl, Unity, Unreal, Processing, etc.)
  6. If the limitations of this contest do not allow you to fully realize your ideas, you may need to enter another contest - Demo or Intro.

Game Compo (Combined)

Game for any platform.

  1. An unfinished, but already playable version may be presented. It is possible to exhibit an already released game if it was released no earlier than June 1, 2022.
  2. All rights to the provided game are reserved by the developer. The game may be commercial, in which case it is necessary to provide the Organizers with a demo version for distribution. 
  3. If the author cannot personally attend the Festival during the competition, it is necessary to provide a video with the presentation of the game. Otherwise, the game will be shown by the organizers without your author's comments, or in the form of screenshots, which will probably not allow viewers to fully appreciate your project.
  4. 10 minutes are allocated for the presentation of the work.

1k Procedural Graphics (Combined)

Graphics created by the program in the course of work using various algorithms.

  1. Any platform.
  2. The maximum size of a code block to run is 1024 bytes.
  3. Any programming language.
  4. The output of your program should be a picture. Scrolling is allowed if the image is placed on several screens. Any hardware and software video modes are allowed (gigasscreen, multicolor, etc.).
  5. Any animation is prohibited, except for hardware flicker (for example, FLASH on the ZX Spectrum).
  6. With a long pre-calculation, the work can be shown at an increased speed, in a video recording or from a png file.

Hi-End 32k Executable Music

Musical works as a limited size executable file for any modern computers (Mac/Windows/Linux), consoles older than 5th generation (inclusive) and browsers.

The maximum size of an executable file is 32768 bytes (32Kb).

  1. For PC, it is mandatory to exit the program using ESC or another system button.
  2. For browsers, the launch will be performed locally in the current version of Chrome at the time of the event, with the “--allow-file-access-from-files” option. Additional plugins such as Flash, Silverlight, AdobeAir are not allowed.
  3. A built-in export to a WAV file is required; if this is not possible due to the platform itself, or if the file size exceeds 32Kb, please attach the WAV version of the track without any processing.
  4. The maximum display time is 3 minutes.
  5. Downloading data from the Internet is not allowed (if necessary, enter the Wild category).
  6. The entry must not show any visual effects (current playing time counter is allowed), otherwise the entry will be moved to the HiEnd Demo contest.

low end intro

ZX Spectrum 256b
  1. The maximum size of an executable file is 256 bytes, excluding the loader.
  2. The bootloader should not contain additional materials, and also perform any actions not related to downloading and launching.
  3. Intro should work correctly on ZX Spectrum 128/+2/+2a/+3 or Pentagon.
  4. ROM data is allowed.
  5. The maximum display time of the work is 3 minutes (including pre-calculation).
BK 0010-01, 0011m 512b intro
  1. The maximum file size is 512 bytes (excluding the file header).
  2. Preferably a .bin file or an MK-DOS disk image (on a .bkd or .img image). If another OS is needed to run, then you must explicitly say so in the file_id.diz file.
  3. The maximum display time of the work is 3 minutes (including pre-calculation).
  4. It is allowed to use "turbo" mode 6Mhz.
  5. It is allowed to use data from ROM and DOZU (QMS).
Low End 256b Intro (Combined)

Intro for other "oldschool-platforms", except for BK and ZX.

  1. The maximum size of an executable file is 256 bytes, excluding the loader.
  2. The bootloader should not contain additional materials, and also perform any actions not related to downloading and launching.
  3. ROM data is allowed.
  4. The maximum display time of the work is 3 minutes (including pre-calculation).
Low End 4k Intro (Combined)

Intro for all "oldschool platforms".

  1. The maximum size of an executable file is 4096 bytes, excluding the loader.
  2. The bootloader should not contain additional materials, and also perform any actions not related to downloading and launching.
  3. You must attach to the work or provide a link to download the configured emulator and instructions for starting the work.
  4. The maximum display time of the work is 10 minutes (including pre-calculation).

Low End Demo

ZX Spectrum Demo
  1. The size is not limited.
  2. Demo should work correctly on ZX Spectrum 128/+2/+2a/+3 or Pentagon.
  3. The maximum display time of the work is 10 minutes (including pre-calculation).
  4. If the Demo does not have an explicit ending, then please tell us additionally at what point the display of the work can be interrupted.
BK 0010-01, 0011m Demo
  1. The size is not limited.
  2. Preferably files in MK-DOS disk format (on a .bkd or .img image). If another OS or your image with its own autoloader is required to run, then you must explicitly report this in the file_id.diz file.
  3. The maximum display time of the work is 10 minutes (including pre-calculation).
  4. If the Demo does not have an explicit ending, then please tell us additionally at what point the display of the work can be interrupted.
  5. It is allowed to use "turbo" mode 6Mhz and DOSE (QMS).
Low End Demo (Combined)

Demo for other "oldschool-platforms", except for BK and ZX. If there are enough entries, the nomination can be divided into separate platforms.

  1. You must provide a customized emulator or equipment - contact the organizers in advance.
  2. The maximum display time of the work is 10 minutes (including pre-calculation).

Low End Enhanced Demo/Intro

Competitive program for improved "oldschool-platforms". Works are allowed for ZX Evolution BaseConf/TS-Conf, ZX-Uno, SE(Chloe), ZX Spectrum Next, AZ BK, Ultimate64…

  1. The program must use the special features of the computer (memory expansion, graphics capabilities, etc.) and must not work on classic oldschool platforms. If the program works on the classic platform, the organizers reserve the right to transfer it to the corresponding competition.
  2. The maximum display time is 10 minutes (including pre-calculation).
  3. If the work does not have a clear ending, please let us know at what point the show can be interrupted.
  4. You must attach a configured emulator and instructions for starting the work, or provide a link to download them.

Amiga Demo/Intro (Combined)

Works for Amiga (and AmigaOS-compatible) computers with OCS/ECS/AGA and RTG chipsets. If there are enough entries, the contest can be divided into separate nominations Amiga Intro and Amiga Demo.

  1. For works under A1200 AmigaOS 3.1, SetPatch 43.6, AHI will be installed. No components from AmigaOS 3.5 or 3.9.
  2. All additional libraries must come with the work, and be in the directory with your work.
  3. Logout with LMB/RMB or ESC.
  4. Works in the form of diskette images are allowed (ADF, DMS).
  5. The work must be packed in an lha, lzx or zip archive.
  6. Changing the video resolution during the demonstration of the work is highly undesirable.
  7. The maximum display time of the work is 10 minutes (including pre-calculation).

Fantasy Console Demo/Intro (Combined)

Competition program for the so-called "fantasy console" such as PICO-8, TIC-80, Pixel Vision 8 and others. If there are enough entries, the competition can be divided into separate categories Fantasy Console Intro and Fantasy Console Demo.

  1. You must provide a customized emulator or hardware.
  2. For works in the Intro nomination, the maximum size of the executable cartridge file is 256 bytes. There are no size restrictions for Demo.
  3. The maximum display time of the work is 10 minutes (including pre-calculation).

Hi End 256b Intro

Works for any modern computers (Mac/PC/Linux), consoles older than 5th generation (inclusive) and browsers.

  1. The maximum size of an executable file is 256 bytes.
  2. The maximum display time of the work is 3 minutes (including pre-calculation).
  3. To work, you need a .bat file to configure and run DOSBOX (or equivalent) in full screen mode with the necessary parameters.

Hi End Intro/Demo (Combined)

Works for any modern computers (Mac/PC/Linux), consoles older than 5th generation (inclusive) and browsers. If there are enough entries, the competition can be divided into separate categories HiEnd Intro and HiEnd Demo

  1. Recommended resolutions: 640×480 (4:3), 1024×768 (4:3), 1280×720 (16:9) and 1920×1080 (16:9) 60Hz.
  2. The maximum executable file size for HiEnd Intro is 4096 bytes; for HiEnd Demo, the size of the archive with the work files is not limited, but try to stick to reasonable limits.
  3. The maximum display time of the work is 10 minutes (including pre-calculation)
  4. Mandatory exit from the program by ESC or another system button.
  5. If pre-installation of additional software environment (SDK, drivers, etc.) is required on Mac/PC/Linux, please let us know in advance and make sure that it can be installed on our equipment. For Linux, it is desirable to have a sh-file to install the necessary environment.
  6. For Mac/PC/Linux, you need to make sure that your work starts correctly on the secondary screen (which will be the projector).
  7. Only WebGL works are accepted for the browser. The launch will be done locally (Chrome with the "--allow-file-access-from-files" option). Additional plugins like Flash, Silverlight, AdobeAir are not allowed. In the file_id.diz file, you must specify the recommended version of the browser and OS.
  8. Downloading data from the Internet is not allowed (if necessary, enter the Wild category).

Cafeparty 2022 Invitations Compo

Any platform, any kind of work - Demo, Intro, Wild, picture, track... whatever you want on the theme of "CAFePARTY". The only requirement is that the work must be exhibited and shown at any other demoparty that precedes ours. If your work falls into the top-3 in the nomination, then the author receives a vip-ticket. Examples of work can be found in playlist on youtube. You will need to work archive with logos (eps, png, psd, scr, etc.)

gravedigger

Black Raven 3, Shock megademo for Amiga, DOOM for AON… we all have unfinished development that would definitely be a super hit… if it were completed. It's time to blow the dust off the archives and get your work done to show the Scene its former power and potential. Unfinished games, demos, engines, pictures, any hardware developments, add-ons or everything that did not have time or did not want to finish. You have a chance to participate in the competition, show the project to non-random viewers, and even perpetuate your name and the fruits of your efforts in an online broadcast.

You are required to provide a text file (no more than 600 characters) with a short history or description of your defect. Plus files to demonstrate the work on the big screen in any format. These can be executable files or an edited video with overlaid music, voice, or a simple slideshow of screenshots. The author can also go on stage himself and make a presentation - tell and show everything on dusty fingers and slides. 15 minutes are allocated for the presentation of the work.

Shadershow Battle

One-on-one programming competition, in a knockout tournament. Within 25 minutes, each of them must write a real-time GLSL/HLSL shader from scratch that will surprise the audience. 

  1. Each fight lasts 25 minutes.
  2. For the competition, both participants receive computers that are identical in parameters. Programming is done only in the environment Bonzomatic (discussion). It is forbidden to use any other software tools, as well as mobile phones, notepads, etc.
  3. You are allowed to connect your own keyboard and change the "key combinations" responsible for copy, cut, paste and change the keyboard layout.
  4. A set of textures will be provided for each round.
  5. You can choose the weapon of your choice: GLSL or HLSL (DX9 or DX11).
  6. The winner is determined by the audience immediately after the competition.
  7. The competition is held according to the Olympic system. The draw is closed - at the discretion of the organizers. You need to sign up for participation in the contest before 10/21/2022 by writing to cafedemoparty@gmail.com with the subject Shadershow compo.

TIC-80 Byte Battle Jam

Competition of programmers in writing visual effects in real time on the fantasy-console TIC-80. Depending on the number of participants, the competition will be held in one (4 participants) or two (8 participants) stages.

  1. The duel lasts about 40 minutes, accompanied by a performance by a musician.
  2. The winner will be determined by online voting.
  3. Programming is only permitted using the TIC-80 Virtual Console Environment.
  4. Remote participation is possible.
  5. If there are not enough participants for the second stage, re-participation is possible.
  6. You need to sign up for participation in the contest before 10/21/2022 by writing an email to cafedemoparty@gmail.com with the subject “TIC-80 Byte Battle Jam”.

Wild/Animation/Video

Any work that does not qualify for other categories, including demos/intros for exotic platforms, as well as any video materials: 3D/2D animation, video clips, stories, short films, etc.

  1. Recommended resolutions: 1280×720 and 1920×1080 (16:9) 60Hz. AVI, MPG or MP4 format, MPEG1, MPEG2 or MPEG4 (XVid/DivX/H.264) video codecs, MP3 or AAC audio codecs.
  2. The maximum display time is 10 minutes.
  3. If your work is launched on an exotic platform, and you are ready to bring the necessary equipment with you, be sure to contact the organizers in advance, providing a video of the work: it is necessary for online voting and if we cannot show the work from your equipment.

BBQ Compo

Kebabs!! 3 barbecues. 6 participants. The same set of products. Limited time. Weapon to choose from: skewers or grill grate. Fight! The winner is chosen by the most sophisticated jury - hungry spectators! You need to sign up for participation in the contest before 10/21/2022 by writing an email to cafedemoparty@gmail.com with the subject “BBQ compo”.

New Project-2